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<B>Black Diamond Knight</B>
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Theme
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The Black Diamond Knights are the elite soldiers of The Queen of Wind and Woe. Her loyal remnant ever persues the 333 gems of Tharizdun so that with enough of them they might free her from Pandemonium. Smashing each they find to imbed its fragments into as many of her most loyal followers as possible. These become the Black Diamond Knights. The power of these slivers magnifies the natures of the knights, so that the brave become fearless, the nervous become craven, the lustful become insatitable, the gentle become saintly and the strong become titans. It is tradition for the Knights to discard their old identities and embrace their purer nature taking it as their name and tirtle instead.(E.G. The Facet of Courage or the Facet of Lust). You are one of these knights, perhaps you still serve the Queen of Wind and Woe, battling Devils and the Mad to find and claim the Gems of Tharizdun for your mistress or perhaps you defend the unseelie still loyal to her or seek revenge against her enemies that trapped her. Perhaps you were once a follower but with doubts the fragment magnified these doubts so you left to find a new way still possessed of the power of the Black Diamond.
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<B>Availability</B> Unique
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<B>Level</B> 1
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<B>Black Diamond Knight Level 1 Starting Feature.</B>
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The gems of Tharizdun are not of this world, not even this universe, they are alien even to the far realm and so it is no mystery at all how something inside you can cover and protect your outside.// You gain the create Black Diamond Armor power. When you select the Black Diamond Knight theme, choose an armor type with which you have proficiency. The armor created by this power is the same kind of armor. Also you can speak, read, and write the secret language of the Unseelie fey. This language can be used to communicate securely with others of your ilk The armor has a +1 enhancement bonus and gains another +1 every five level (6, 11, 16 ect) and grants a +2 item bonus to diplomacy.
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<B>Level 5 Feature</B>
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Your Black Diamond Armor gains the Wind of Woe Power
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<B>Wind of Woe(Daily*Standard Action*Shadow*Cold*Charm) Black Diamond Knight Level 5 Feature</B>
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A gentle breeze drifts around you, carrying with it the sorrow filled memories of the queen of wind and woe. Winter after winter filled with frozen corpses huddled in snow bound cabins, starving villages after a failed crop, children lost in blizzards. The queen's broken heart, eased only by the numbing cold she embraced. A mercy not given to your enemies who shall experience both.// Close burst 3, all creatures in burst, highest ability score+your level vs will, on hit deal 1d6+3+level cold damage and all hit are dazed (save ends)
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<B>Level 10 Feature</B>
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Although the sliver embedded within your flesh is not as powerful as a full sized gem of Tharizdun, it still strengthens your dominant nature.
Choose a trained skill when you reach level 10, gain a +2 cumalative bonus each time you use that skill before the next extended rest, but a -1 cumalative penalty to each of your untrained skills. In addition your armor now grants a +2 item bonus to will and you can use the fey or shadow passage rituals free of cost once per day.
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<B>Night's Call(Daily*Free Action*Healing*Shadow) Black Diamond Knight Level 2 Utility</B>
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The night is a time for sleep and rest, a belief all the servants of the Queen of wind and woe hold dearly.
Trigger (free action): The party takes an extended rest at night.
Effect: At the end of the extended rest you and all allies start with two additional surges and 5/10/15 tmp hp.
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<B>Air and Darkness(Daily*Standard*Shadow*Cold*Zone) Black Diamond Knight level 5 daily</B>
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Air and Darkness
(Arcane, Cold, Zone)
Daily
You call upon the power of the darkest of winter nights to envelop your foe utterly in its cold air and darkness.
Range: One creature within 10
Attack 3+level vs fortitude Hit: The target creature is immobilized(Save Ends) Miss: The target creature is slowed(Save ends) Effect: You create a close burst 3 zone centered on the target enemy, Any enemy that enters the zone or begins their turn in the zone are blind until they leave the zone and take 10/20/30 cold damage , the zone is heavily obscured. If an enemy stays in the zone for three consequtive turns the enemy falls unconscious. Once the target enemy saves the zone can be sustained with a minor action and moved 5 squares with a move action.
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<B>Summon Bramble Fairy Knight (Daily*Minor*Summon*Arcane) Black Diamond Knight Level 9 Attack</B>
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Bramble Fairies are the only creation of the Queen of Wind and Woe, simple minded enough to still be usable by her servants after the Queen of Wind and Woe's imprisonment. Even if that Harlot the Bramble Queen has laid a belated claim on them. Effect: Summon a bramble Fairie Knight within 5 squares of yourself.
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Custom Classes
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