| Fill in the gaps | |
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svendj Wannabe Adventurer
Posts : 23 Join date : 2013-09-18
| Subject: Fill in the gaps Wed Sep 18, 2013 9:50 am | |
| I feel 4E still has some mechanical gaps to fill. Some necessary ones, some to fill out a cycle, some because why not. A couple of examples:
- Battleminds need an MBA and other defender powers besides Lightning Rush and Lodestone Lure. - Knight and Berserker hybrid - Additional Blackguard vices - Ways for E-strikers to meet striker benchmarks (30/60/90 damage per round, and an encounter nova that kills a standard monster on average) - Additional Sentinel seasons - Support for newer races
What I'm interested in, and what I hope this forum can help with, is filling these mechanical gaps. In other words, let's produce more content! Are people interested in helping out with this?
I already have an idea for a way to make the Vampire an actual striker, which I'll post in another thread soon to get the ball rolling. | |
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ToeSama Heroic Adventurer
Posts : 105 Join date : 2013-05-16
Character sheet Name: Class: Race:
| Subject: Re: Fill in the gaps Wed Sep 18, 2013 2:11 pm | |
| Considering I've been rebuilding quite a few aspects of the game for my table, I can throw down on this. It will definitely help with my own work too | |
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Chris24601 Legend
Posts : 1080 Join date : 2013-05-17 Age : 49 Location : Fort Wayne, IN
Character sheet Name: Class: Race:
| Subject: Re: Fill in the gaps Thu Sep 19, 2013 9:39 am | |
| I'd be happy to try and stat out anything you might need. That said I've not had any problems with the scout/slayer/hexblade hitting the dpr targets you mentioned (my level eight scout is hitting around 31 dpr with my at-wills (EDIT: forgot to account for hit rate against an even level monster when I said about 40 dpr) and a level 17 slayer in another game is easily the biggest hitter in the party (I've seen him dish out nearly 200 damage in a single turn with an action point) so I'm not quite certain what needs to be added to them. By the same token, 30/60/90 is a LOT higher than any numbers I've heard from the WotC CharOps boards. 20/40/60 damage per round at levels 10/20/30 with at-wills is the benchmark I've heard bandied about for striker damage on CharOps. Here's a WotC CharOps discussion on it for reference... [You must be registered and logged in to see this link.] | |
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svendj Wannabe Adventurer
Posts : 23 Join date : 2013-09-18
| Subject: Re: Fill in the gaps Thu Sep 26, 2013 9:18 am | |
| - Chris24601 wrote:
- That said I've not had any problems with the scout/slayer/hexblade hitting the dpr targets you mentioned (my level eight scout is hitting around 31 dpr with my at-wills (EDIT: forgot to account for hit rate against an even level monster when I said about 40 dpr) and a level 17 slayer in another game is easily the biggest hitter in the party (I've seen him dish out nearly 200 damage in a single turn with an action point) so I'm not quite certain what needs to be added to them.
When I said E-strikers I was referring more to classes like the Vampire and the Blackguard. It's true that the classes you mention can manage fine. But most E-strikers, apart from the Slayer and Scout, also have nova problems. - Chris24601 wrote:
- By the same token, 30/60/90 is a LOT higher than any numbers I've heard from the WotC CharOps boards. 20/40/60 damage per round at levels 10/20/30 with at-wills is the benchmark I've heard bandied about for striker damage on CharOps.
Here's a WotC CharOps discussion on it for reference...
[You must be registered and logged in to see this link.] Thanks, I might've remembered wrong. OTOH, those numbers are more than 4 years old. Optimization has matured, so it could well be that the numbers have increased by now. Another good rule of thumb for at-will DPR benchmarks is: - Minimum: kill a standard in 4 rounds - Optimized: kill a standard in 3 rounds - Overpowered: kill a standard in 2 rounds - Broken: kill a standard each round | |
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Garthanos Moderator
Posts : 1045 Join date : 2013-05-25 Location : Nebraska
Character sheet Name: Garthanos Class: Arcadian Knight Race: Auld Worlder
| Subject: Re: Fill in the gaps Mon Oct 07, 2013 2:28 pm | |
| - svendj wrote:
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Another good rule of thumb for at-will DPR benchmarks is:
- Minimum: kill a standard in 4 rounds - Optimized: kill a standard in 3 rounds - Overpowered: kill a standard in 2 rounds - Broken: kill a standard each round I like rule of thumbs that are translate-able and approachable like that. Do they have something like that for Defenders and other roles? | |
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cyvaris Heroic Adventurer
Posts : 93 Join date : 2013-09-30 Location : Florida, USA
| Subject: Re: Fill in the gaps Wed Oct 09, 2013 5:08 pm | |
| Those striker benchmark numbers may be "out dated", but remember Monster HP totals have come down now as well. So that sort of evens out.
Things I think need attention
General to start, everything from PHB 3 needs support
More focused Runepriest-More support in all ways (feats, powers, Paragon Paths) Artificer-More support in all ways (feats, powers, Paragon Paths) Seeker-More support in all ways (feats, powers, Paragon Paths) Sorcerer-A handful of good Paragon Paths Warlock-A few Paragon Paths for specific pacts (Infernal and Sorc King mostly)
For now that's what I would add to the list of "things that need some gaps filled." | |
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Garthanos Moderator
Posts : 1045 Join date : 2013-05-25 Location : Nebraska
Character sheet Name: Garthanos Class: Arcadian Knight Race: Auld Worlder
| Subject: Re: Fill in the gaps Thu Oct 10, 2013 5:36 am | |
| Rune Priest patch I had considered was allowing them to be considered a Cleric for free.
In a similar vein I think some flexibility like opening existing Paragon Paths to more classes doesnt hurt. Some of the restrictions seem designed to propagate the selling of books.. for instance I can take BloodMage by its current flavor and apply it very well to many many classes and reflavor a bit and give it to others.
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cyvaris Heroic Adventurer
Posts : 93 Join date : 2013-09-30 Location : Florida, USA
| Subject: Re: Fill in the gaps Thu Oct 10, 2013 5:45 am | |
| Speaking of classes that need Paragon Paths: Avenger and Monk.
Neither have really have a "great" choice, and some of their best choices are Cleric paths. I like the idea of opening up Paragon Paths a bit. Maybe make it a choice of stats? Highest stat? | |
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Garthanos Moderator
Posts : 1045 Join date : 2013-05-25 Location : Nebraska
Character sheet Name: Garthanos Class: Arcadian Knight Race: Auld Worlder
| Subject: Re: Fill in the gaps Thu Oct 10, 2013 5:47 am | |
| - cyvaris wrote:
- Speaking of classes that need Paragon Paths: Avenger and Monk.
Neither have really have a "great" choice, and some of their best choices are Cleric paths. I like the idea of opening up Paragon Paths a bit. Maybe make it a choice of stats? Highest stat? Themes and Paragon Paths pretty much are the same elements I mentioned an idea of merging the two... it might involve rewriting the PP very much like they were themes. | |
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