In the early editions of D&D that awarded XP from treasure, the award of XP for gold was IN ADDITION to the XP awarded for killing stuff. So if you killed the dragon, you got the XP for that. Then, for each gp you brought out of the dragon hoard, you also go XP.
The 4E parcel system doesn't award treasure based upon XP. The system is designed to "parcel out" what the "standard treasure" that should be awarded across a given experience level would be. This is designed to keep the distribution of magic items (and gold to buy magic items) at the anticipated pace of the level-based math of the characters. The DM is under no obligation to award all of the treasures listed in the parcels, nor are they limited by it either. So in 4E the awarding of treasure is not at all affected by the awarding of XP, or vice versa.
That all being said, I think the point of the whole post is looking for a system to essentially "train the players" that they don't have to "kick down the door, kill the monster, take the loot" like so, so many D&D players (myself included) were taught to think is the way the game is played.
I think that one of the key things (and this was mentioned) is that in 4E, the XP award doesn't come for killing a monster. It is awarded for overcoming the encounter in such a way that they don't have to face it again. If the party can sneak past the orcs guarding the entrance, that's fine. But if that means they have to either sneak past them to get out later (or fight them), then the encounter was not overcome (and so no XP). But, if the players use diplomatic means (or maybe deceptive means) to get into the city through the main gates, even though the guards and looking for them, they likely have overcome the challenge and should get the XP award, even though they didn't fight and kill the guards.
There are lots and lots of ways I've seen suggested to encourage the players to consider other methods besides the "hack and slash" method so often employed. And though I agree with some and not with others, I know that all groups are different, and so every group will respond differently to different methods of "reshaping" their tactics.