Well he rides a mount so slows, immobilizes and restrains aren't effective.
My last encounter was with a level 12 Cobalt Dragon supported b a storm of coins trap, he proned and immobilize the dragon right off and it was dead in two rounds because literally everyone hit it 100% of the time. I got one breath attack off that hit the pixie and nothing else in the first round. I didn't ap as I wasn't aware yet how bad off this dragon was.. By the second round the dragon was marked and prone. I decided to try the terrifying presence thing, but it missed Ieveryone I aped and with nothing else to do tried do attack the fighter. All three attacks missed, the first would have hit but he makeshift shielded. And the dragon was dead before his third turn, his bloodied breath having no targets to hit but the fighter. The storm of coins proved ineffective.
Before that I had them fight seven level 10 mirror mimic scytheclaw drakes unfortunately, I had misread their jumping power. I thought it would let them jump away from the fight so I had made the area with a large artificial waterfall that i hoped they would jump up to and jump back down. But rereading the power I saw they had to jump straight to other players. The result was whenever they used their jumping power the fighter would use his grabbing basic attack to snatch them out of the air whack them and keep them adjacent to him. And he took no damage.
The encounter before that was against four level 8 Drow spell spinners and six level I forget, rage devils, level 11 I think. In this encounter due to the weird way the party entered, he charged in attacking the spinners and the rage Devils assisted each other in a strength check to block the rest of the party off by sliding a large chunk of ice in their way blocking them in a tunnel. I actually got lucky and hit him, but it was the first round so my hit didn't lower his ac. No more hits for the rest of the encounter.
Before that was against four shadow demons modified into skirmishers and a wall mimic trap (a modified raging fire obstacle) I did actually ko him here, just somehow got lucky I guess. He almost died. Failed his deathsave twice but then someone stabilized him.
Before that was an encounter vs three modified giant mimics and a shadow demon. The Giant mimics were prion cages and would use their tongues to suck anyone around inside the cage and digest them. The Shadow Demon Lurker did nothing, he fighter grabbed the demon, dragged him next to the cage and prevented both from doing any damage. He has feyslaughter gauntlets on so there is no teleportation tricks.
Before that was six Drow Spell Spinners and a Drow Templar. I actually koed everyone but him here as the party was ambushed entering the dungeon and I hit them with a lot of lightning webs. Paralyzing basically the whole party, but him. I did shave off a good chunk of his health but he still basically soloed it.
In fact he and just about everyone in the party have managed to augment themselves with the perfect gear they want and literally have no more use for any magic items. Maybe thats why he seems to op. His will and reflex all have a lot of magic items that can do circumstantial boosts, he has fey slaughter gauntlets preventing teleportation, he has another item that lets him ignore concealment and invisible on enemies, and he has this mount which means if he is slowed or immobilized the mount can move for him, if the mount is slowed or immobilized he can just jump off and attack anyway. And the mount has this barding that grants it 10 resist to all damage anyway. He also keeps a sword that he draws as a minor to ignore weakness for a turn. For as many turns as he wants. And I believe he has an item just for preventing domination.