Tequila Sunrise Heroic Adventurer
Posts : 114 Join date : 2013-09-12 Location : Liberty, NY
Character sheet Name: Class: Race:
| Subject: CharGen: the Minigame Mon Nov 24, 2014 9:03 pm | |
| So I've been discussing the chargen minigame on another forum; one poster apparently missed its inception during the 3e era, and wants to know how it's played. Anyhow, I realized how little I've played the minigame with 4e, and how I might go a long time before being a 4e player again. So I decided to crack open my books this weekend and have at it! I basically found everything dragon-y that I could mash together, and did. Dragonborn? Check. Dragon-y magic? Check. Dragon wings? Check. Epic draconic badassery? Check! I didn't get around to picking non-essential gear, even though a true chargen minigamer would probably tell me that I fail. Oh well, I'm not into shopping. Anyhow, I thought it'd be fun to share, and to talk about whatever builds others have come up with. So feel free to comment and share your own! Draco McDragon of Dragon’s Keep in Dragonshire (Whaddya want from me? Like I said, it's a simple concept.) 30th Level Male Dragonborn Sorcerer Build: Dragon Sorcerer Paragon Path: Ninefold Master Epic Destiny: Avatar of Io Abilities, gear, skills, & feats: - Spoiler:
Str 26 (+23); Con 15 (+17); Dex 14 (+17); Int 12 (+16); Wis 13 (+16); Cha 28 (+24)
Languages Common, Draconic Gear +6 Accurate Staff, +6 Cloth, +6 Amulet
Arcana +21 Diplomacy +29 History +23 Intimidate +31
Heroic Feats (6) Bolstering Breath, Enlarged Dragon Breath, Implement Focus (Staff), Superior Implement Proficiency (Accurate Staff), Toughness, Unarmored Agility Paragon Feats (6) Corrosive Breath, Danger Sense, Draconic Spellfury, Empowered Dragon Breath, Eyes in the Back of Your Head, Toxic Breath Epic Feats (6) Debilitating Breath, Dissolving Breath, Sorcerer Implement Expertise, Sorcerous Flux, Superior Initiative, Triumphant Attack
Racial, Paragon Path, & Epic Destiny Stuff: - Spoiler:
Dragonborn Fury: When bloodied, Draco gains a +1 racial bonus to attack rolls. Dragon Soul: Draco has acid resistance 15, and his arcane powers ignore up to 15 points of acid resistance. Scales of the Dragon: When bloodied, Draco gains a +2 bonus to AC. Dragon Breath Action: When Draco spends an action point to take an extra action, he can also use his Dragon Breath power as a free action, even if he's already used it this encounter. Draconic Resistance: Draco has lightning resistance 20. Breath Mastery: Draco's Dragon Breath power ignores all resistances and immunities. Each time Draco uses his Dragon Breath power, he can choose to have it deal acid, cold, fire, lightning, or poison damage. After Draco uses his Dragon Breath power, he gains a +2 bonus to attack and damage rolls with powers that deal the same type of damage until the end of his next turn. Divine Discorporation: Once per day when Draco dies and has at least 1 healing surge remaining, his essence escapes to the Astral Sea to recover its vitality. At the end of each turn spent in the Astral Sea, Draco rolls a saving throw. When he succeeds this saving throw, he returns to life, spends a healing surge, and appears anywhere within 10 spaces of where he died.
Combat Stats: - Spoiler:
Passive Insight 26 Passive Perception 26 Initiative +25 (roll twice, and take the higher result) Speed 6, fly 8 (hover) AC 44; Fortitude 42; Reflex 36; Will 45 Hit Points 187; Bloodied 93 Healing Surges 8; Healing Surge Value 48
Powers: - Spoiler:
At-Will Attack PowersBurning Spray: +34 vs. Reflex; 2d8 + 33 fire damage Dragonfrost: +34 vs. Fortitude; 2d8 + 33 cold damage Melee Basic Attack: +34 vs. AC; 2d8 + 17 damage Encounter Attack PowersDragon Aura (PP): +34 vs. Fortitude; 3d6 + 33 acid, cold, fire, lightning, or poison damage Dragon Tail Meditation (17): +34 vs. Reflex; 2d10 + 33 lightning damage Black Breath (23): +34 vs. Reflex; 5d6 + 33 acid damage Mother Claw (27): +34 vs. Reflex; 4d8 + 33 force damage Daily Attack PowersBaleful Gaze of the Basilisk (19): +34 vs. Fortitude Dragon Tempest (PP): +34 vs. Reflex; 3d8 + 33 acid, cold, fire, lightning, or poison damage Draconic Incarnation (25): +34 vs. Reflex; 7d6 + 33 acid, cold, fire, lightning, poison, or thunder damage Wyrm Form (29):
- Bite Attack +39 vs. AC; 3d10 +24 damage
- Breath Attack +36 vs. Fortitude; 5d8 + 33 damage
Racial PowerDragon Breath (Encounter; counts as an arcane power): +33 vs. Reflex; 3d10 + 30 acid, cold, fire, lightning, or poison damage Utility PowersSpatial Trip (2; Encounter) Subtlety of the Green Wyrm (6; Daily) Dragon’s Resolve (10; Daily) Countering Breath (PP; Encounter) Draconic Majesty (16; Encounter) Platinum Scales (22; Daily) Divine Resistance (ED; Encounter)
So Draco's not optimized, but I think I'd have a blast playing him. Literally. ...Well with a different name and a story, at least. Some of the dragon-y options I chose happen to synergize very well with each other, like the feats that add pretty darn amazing riders to Draco's dragon breath -- each rider requires that he be able to breathe a different element, but not that he actually breathe any particular element when he exhales. Which makes Breath Mastery a great synergy enabler. Weaken and debuff everyone that Draco hits with his breath, while buffing allies instead of dealing collateral damage? Yes please! But a couple of the dragon-y things would be a bit awkward during the level-up process. Like the Dragon Soul trait, which I'd naturally want to use to get resistance from whatever element Draco breathes as a 1st level character, and Draconic Resistance, which grants a second elemental resistance, but specifies that this resistance must match Draco's breath weapon. And this is at 16th level, before Breath Mastery kicks in and allows me any second choices. So if I decided that Draco breathes, say, lightning at character creation, I'd have to either choose a non-lightning Dragon Soul resistance at 1st level, or do some feat juggling at 16th-21st to mimic the Breath Mastery trait. | |
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